Mad*Pow Design Slam

Mad*Pow’s First Annual Design Slam... A Great Success!



With 6 teams out to prove to their peers their design reigns supreme, we knew choosing a winner wouldn’t be easy. 


"The Gleaners" created an efficient solution so local farms don't have to throw away excess harvested food.  Instead, they can connect with other farms and charities to redistribute excess to those who need it. By creating a mobile application allowing farmers to post what excess product they have and quickly see a response from who can use it, it makes sharing the wealth simple and efficient! 



"The Karma Crew" created a social platform where volunteers can find events to help support their local charity/non-profit. By creating a mobile app to be used on the go, volunteers can find "quick tasks" to do, collect "karma points" as they complete volunteer assignments and invite other friends to partake in good Karma. By implementing gamification into the design, the app makes it easy to keep up the good Karma! 



"Say Say Oh Playdate” had quite the challenge - to help parents simplify the process of setting up a playdate. The team created a mobile app that shows when their child's friends and parents are free, for how long, and settle on a location where the playdate will be. This app makes the stress of setting up playdates a thing of the past! 

"Lyphlign". Millions of Americans track every aspect of their life with the ultimate goal of self improvement in mind. This team's challenge was to make tracking personal data less cumbersome by creating a service/hub, where users can sync to their various devices (Nike+, Fitbit, Withings, Garmin, Polar Heart Rate, etc) to collect, store, and compare personal data in one place. Say goodbye to juggling apps, Lyphlign is here!

"Media Sharing Which Doesn't Suck". Social media platforms and applications are a dime a dozen and keeping track of interesting things to share is difficult. This team designed a platform which uses library management tools, drop and drag features, external social networking reading lists, and recommendations based on users preferences, which makes media sharing a breeze. Books, web articles, audio, video, blogs – they all count here!

"M.O.M; Mad*Pow Operations Monitor". How cool would it be to have an internal office application which would allow individuals to see other employees working status, manage company-wide announcements, office-specific announcements, office availability, and more? By implementing designs which used an internal beta then monetized information via subscriptions and personalized employee settings, this team conceptualized a tool which every office needs to have!

So, who was the winning team? Drumroll please............. "Say Say Oh Playdate"!

All presentations can be seen on Vimeo and we invite you to check out all our pictures on Facebook. For more information on reactions to the Design Slam, check out some team member blogs.

Safe to say, all Mad*Power's had a ball this year and we can't wait for Design Slam 2013! 

Insights
  • Consumer Decisions in a Social World
    In a recent issue of the Harvard Business Review that focused on branding, David Edelman articulates how consumers’ engagement with brands is evolving with the proliferation of social media and other digital channels.
  • The Legend of Miyamoto: How Nintendo Shaped UX
    Perhaps the greatest innovation Miyamoto brought to the gaming industry—and by extension, the web—was the popularization of a narrative structure. This may seem pretty silly to think about now—not unlike thinking that the mouse or GUI wasn’t a big deal—but it was pretty revolutionary for its time.
  • Mad*Pow Boston Harlem Shake
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