Michael Hawley
 
Will Powley
 
Amy Cueva
 
Amanda Rotondo, PhD
 
Buck Beaudoin
 
Andrew Klein
 
Dustin DiTommaso
 
Brad Honeyman
 
Jennifer Giroux
 
Megan Grocki
 
Michael Hawley
 
Mike Woodard
 
Morgan Campbell
 
Seth Minard
 
Adam Connor
 
Joan Vermette
 
Chris McKinney
 
Chris Hass
 
Chris Mellette
 
Josh Corringham
 
Brandon Baselice
 
Elyssa Forester
 
Mickey Burns
 
Scott Sonia
 
Amy Wolfe
 
Courtney Parkinson
 
Jon Mackin
 
Nick Allen
 
Tom Rhinelander
 
David Thomas
 
Dana Young
 
Daniel Berlin
 
Christina Persson
 
Sarah Bloomer
 
Justin St. Laurent
 
James Christie
 
Melanna Carroll
 
Nick Snyder
 
Jamie Thomson
 
Jane Connolly
 
Dana Ortegon
 
Kate Biddle
 
Stephanie Wykoff
 
Susan Mercer
 
Samantha Louras
 
Paul Kahn
 
Annette Arabasz
 
Bill Lord
 
Lisa Agustin
 
Kirk Membry
 
Elizabeth Gross
 
Cally Ayotte
 
Rich Woodall
 
Aaron Boudreau
 
Emily Dotton
 
Magga Dora
 
Tara Kennedy
 
Chris Oberg
 
Jonathan Podolsky
 
Ciara Taylor
 
Jessica Waldrip
 
Chris Dahlen

Things I've Written

Consumer Decisions in a Social World
In a recent issue of the Harvard Business Review that focused on branding, David Edelman articulates how consumers’ engagement with brands is evolving with the proliferation of social media and other digital channels.
Preparing for User Research Interviews
Interviewing is an artful skill that is at the core of a wide variety of research methods in user-centered design...

Coaching Experience Designers
Coaching designers can take many forms—formal check-ins or progress reports, structured design reviews or critique sessions, or simply informal conversations and collaborations. No matter what your style, consider the following guidelines when interacting with others as a coach.
Prioritizing Web Projects
As a company with an existing web offering, there are likely a large number of potential changes or feature additions...
A Visual Approach to Competitive Reviews
A common activity at the outset of many design projects is a competitive review. As a designer, when you encounter a design problem, it’s a natural instinct to...
5 Ways to Be Persuasive in Your UX Work
In your work as a UX professional, do you ever find that you need to convince people that the team should follow a user-centered design process? Do you need to convince stakeholders they should do user research? To be successful as a UX professional, you need to know how to be persuasive.
Card Sorting
If your company designed an information rich website such as an intranet or content portal a few years ago, chances...

Extending Card Sorting
When developing hierarchies for informationrich websites, designers and usability researchers often turn to card sorting...
Design Research Methods for Experience Design
There is a trend among some in the UX community to take the U out of UX and refer to our discipline simply as...

Laddering: Interview Technique
A number of my previous Research That Works columns on UXmatters have focused on semi-structured user research...

Developing Communities of Practice
If you do user research, chances are good that you conduct a fair number of user interviews. Our training tells us to...
The Repertory Grid
If you do user research, chances are good that you conduct a fair number of user interviews. Our training tells us to...
Rapid Desirability Testing
In the design process we follow at my company, Mad*Pow Media Solutions, once we have defined the conceptual...

Michael Hawley

C.D.O.

""

Biography


He may not surf, he may not shred, but Hawley will own you on the golf course.

...read more
Insights
  • Consumer Decisions in a Social World
    In a recent issue of the Harvard Business Review that focused on branding, David Edelman articulates how consumers’ engagement with brands is evolving with the proliferation of social media and other digital channels.
  • The Legend of Miyamoto: How Nintendo Shaped UX
    Perhaps the greatest innovation Miyamoto brought to the gaming industry—and by extension, the web—was the popularization of a narrative structure. This may seem pretty silly to think about now—not unlike thinking that the mouse or GUI wasn’t a big deal—but it was pretty revolutionary for its time.
  • Mad*Pow Boston Harlem Shake
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